OT: need POV Ray lighting help

POV manuals etc on the web seem to not cover this problem.

Am beginner and having problems with lighting. The second light source does not work on the frame as-is. If i move it from the center of the frame along the z axis, i can see the reflection of the source when it is inside and it looks OK. But once beyond or outside the frame along the z axis, *paff*. Replacing the frame with spheres show that the lightsource is indeed where i expected and works OK. Also placing a fair-sized sphere in the center of the frame shows that the lightsource does indeed illuminate that sphere correctly - BUT no light on the right end of the frame! HELP! ((all of the other light sources seem to work OK))

// Persistence Of Vision raytracer version 3.5 sample file. // "sample" by R. Baer // -w320 -h240 // -w800 -h600 +a0.3

#include "colors.inc" //#include "camera-context.inc" //common file containing object definitions for the camera demos

camera { //perspective orthographic location look_at angle 40 }

// begin basic frame; center at -5.5, 0.75, 22.25 #declare Ubar=union { // U rail..left corner bottom at 0,0,0; size in inches box {, pigment {Gray80}} // "web" box {, pigment {Gray80}} // bottom part box {, pigment {Gray80}} // top part } object {Ubar translate } object {Ubar rotate translate } #declare Ubar=union { box {, pigment {Gray80}} // "web" box {, pigment {Gray80}} // bottom part box {, pigment {Gray80}} // top part } object {Ubar rotate translate } object {Ubar rotate translate } // Note had to do lengths the hard way (ugh)

sphere {,8 pigment {SteelBlue} finish {phong .2 reflection {.3}}} // sphere shows that the 2nd light source _is_ to the right of the frame..

sky_sphere {pigment {rgb }} light_source { White*1.2} // near middle of box frame, up large amount //light_source {< 200, 0.75, 22.25> White*1.2} // in front middle, away a lot //light_source { White*1.2} // left middle, away a lot light_source { White*3.2} // right middle, away a lot ????? // with no sphere, at z=20 to 40 see light source results inside frame and looks good. // But..at z=50,what is seen is not expected..should see right side illuminated.

//light_source { White*1.2} // near middle of box frame, down large amount

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Robert Baer
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