waveform generator

Marvelous! when will you be releasing a linux version?

Mark

Reply to
Mark Fortune
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Mark, thanks for the compliment. But no plans for a Linux version are in the works. DaqGen is the signal generator portion of the upcoming Daqarta for Windows shareware, which is about a month away from initial release. Daqarta will allow you to use the sound card to view waveforms, spectra, and spectrograms of incoming signals, as well as to generate driving signals and keep the input and output displays in sync. This has been a huge project, learning all the arcane details of the Windows API. That's not something I am ready to repeat with a totally different API for Linux. Sorry!

Best regards,

Bob Masta dqatechATdaqartaDOTcom D A Q A R T A Data AcQuisition And Real-Time Analysis

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Home of DaqGen, the FREEWARE signal generator

Reply to
Bob Masta

Personally I find the linux API lovelly, compared to windows which appears to be a jumbled mess of redundacy and nonesense. I wrote a simple "hello world" program for windows in C once, Jesus christ, how many parameters does a function need to take? how many lines of code?!

Then a while ago I suckered up and decided to try graphics programming with SDL under linux (kind of like directx). Took about 10-20 lines of code to open up a graphics window and have a ball bouncing around inside it.. piece of pi...

still, I guess it would still be a PITA to port over a large project.

Mark

Reply to
Mark Fortune

The sound/multimedia APIs in Windows are pretty bad.

Umm... "hello world" is the same in Windows and Linux... int main(int argC,char *argV[]), no?

SDL claims it works on Windows as well. During the great "OpenGL vs. DirectX" debate, OpenGL clearly had the edge when it came to ease of programming... unfortunately DirectX won the battle, due IMO largely to Microsoft not wanting to use a public standard. :-(

---Joel

Reply to
Joel Kolstad

SDL is available for windows.

directX does a bunch of other things too (like embedding in browsers)

Bye. Jasen

Reply to
jasen

SDL works perfectly well with windows, and is probably the best choice if you want to write portable graphics-intensive code. It is even easier (so say those that know - I haven't tried it personally) if you use something like pyGame instead of C.

Reply to
David Brown

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