Low Cost Hardware Flaoting Point processor? whats available

May 09, 2005 22 Replies

This has all come about due to a patent infrigment, the whole industry used a common method of generating jackpot triggers. Some person then decided to patent that method and sue everyone that used it. The infringed method basically used cash turnover over time to calculate a win point. We have come up with a method that does not infringe that patent, which we have subsequently patented ourselves. I could give the details to that patent, but its a waste of time because it has all been fluffed up by patent attourneys.

BTW, these jackpots are external to the 'slot' machine.

Anyway, cut a long story short, the algorithm is already used in one product, but we need to port it to another product. Current product uses boost libraries found at

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and more specific uses the function found at
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among others.

I am willing to give this a go in the Rabbit, at least to trial it. But the author of the algorithm remains quite sceptical. I am no mathmatician by any means, so I am taking it on his word. If there is some c libraries out there for 8-bit processors that can do double precision floating point, I am all ears.

Trust me, stats terrify me too. A jackpot win point is exactly that. You have a trigger value, say $100, if your slot machine is the first to push the jackpot pool over $100, you win the jackpot. Sounds easy, howver, to generate the trigger point, it must be non-determanistic and having had a few beers, the distribution must not be square. Square I am sure is the wrong term, but i have a short term memory loss at the moment.

I have been dumped in this heavily, and not having done any stats since uni I am struggling a bit. However, it is all coming back, albeit, very slowly.

Andy

The federal court decideded not. Trust me, many company have spent a lot of money already. The company i used to work for dropped AUD$300,000 before it even went before the judge...

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