This has all come about due to a patent infrigment, the whole industry used a common method of generating jackpot triggers. Some person then decided to patent that method and sue everyone that used it. The infringed method basically used cash turnover over time to calculate a win point. We have come up with a method that does not infringe that patent, which we have subsequently patented ourselves. I could give the details to that patent, but its a waste of time because it has all been fluffed up by patent attourneys.
BTW, these jackpots are external to the 'slot' machine.
Anyway, cut a long story short, the algorithm is already used in one product, but we need to port it to another product. Current product uses boost libraries found at
I am willing to give this a go in the Rabbit, at least to trial it. But the author of the algorithm remains quite sceptical. I am no mathmatician by any means, so I am taking it on his word. If there is some c libraries out there for 8-bit processors that can do double precision floating point, I am all ears.