Two-Story Projection Mapping Show With 800 Pixels and String Lights

Oct 21, 2026 Last reply: 1 day ago 3 Replies
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The detail that jumped out at me first is the scale of coordination here: a two-story facade getting full projection mapping while more than 800 pixels twinkle on the actual house at the same time. Blending mapped art with real physical lights on one surface is not something you see done often, and it makes the whole wall feel alive rather than flat.



Looking at how it comes together, the maker runs one projector inside a Luxedo outdoor housing, while the yard itself carries string lights tracing the rooflines, the garage trim, and each window. Lit shrubs and small lawn pieces fill out the scene. On the software side, several programs and sources feed the effect, with XLights handling the pixel control, and the animated visuals are mapped onto the siding, the upper facade, and the garage doors.



The standout touches for me are the scene lineup and the way everything hands off. A cartoon snowman, a log cabin, a vintage Santa, and falling snow share the rotation with wrapping paper, a gingerbread house, reindeer, and poinsettias, and the visuals move between those scenes in sync with the music or effects. The maker describes the whole project as a lot of fun and a hit with the neighborhood, which matches what that scene list promises.



My one open question is brightness. With strings outlining every roofline and window, I wonder how a single projector keeps its imagery readable out front. That seems like the main trade-off of running one housing, and I would love to know how the balance looks from the street after dark.



Project by Phillips' Projections. Watch it on their YouTube channel:

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Keeping everything on a single projector in one outdoor housing looks like a smart call to me. It keeps the install simple and the aiming consistent, though I suspect the trade-off is that the mapped imagery competes with all those lit strings for attention. Leaning on big surfaces like the garage doors seems like a good way to work with that.

I am curious about the alignment work here. With animation mapped onto the siding, the upper facade, and the garage doors, did the maker build a mask around the window and trim outlines so the projected art lines up with the physical string lights, or is the mapping handled some other way?

A variation worth trying would be pushing the pixel count well past 800 by adding strings deeper into the shrubs and across the small lawn pieces. Since XLights already drives the pixels and the mapped visuals already shift between scenes, extra nodes would let the greenery join the same scene changes as the house.

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