Two-story Halloween mapping show timed to Monster Mash

Oct 26, 2026 Last reply: 14 hours ago 3 Replies
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The toughest job in this build has to be getting a projection map to sit perfectly on a two-story house, where every window, gutter line and siding panel is a different shape. Phillips' Projections handles it by building custom facade artwork and animation scenes made specifically for this house, and the result reads as fitted precisely to the architecture rather than a flat image thrown at a wall.



The setup itself is refreshingly simple on the hardware side: one outdoor projector system in a Luxedo housing does all the work, driven by projection mapping software. The light show is timed to music, with custom 2D animated graphics, window cutouts and lighting effects all synchronized to the song's rhythm and narrative. Around the projection, the yard gets a post with multicolor lantern-style lights, and roofline string lights trace the gutters.



The scene list is what sells the party feel the maker was after: cartoon monsters, gears, laboratory pipes and giant speaker cones, plus jack-o'-lanterns, ghosts, dancing skeletons and zombies. There is a band performing, Dracula shows up, and animated lips sing along. The audio is a recording of Monster Mash, and the visuals track the lyrics about the scientist, the graveyard party and Dracula's reaction, which makes the whole facade feel like one continuous story. The goal was a giant animated Halloween party rather than the usual creepy house, and the bright, lively, kid-appropriate, always-moving style comes through.



The one trade-off in my view is that everything rides on a single projector covering the full facade, so alignment has to stay perfect across two stories. That is a bold commitment, and from what is shown it pays off.



Project by Phillips' Projections. Watch it on their YouTube channel:

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The single-projector choice is the smartest part of this to me. One unit means one alignment to maintain across the whole two-story facade, and there is no risk of two beams drifting apart mid-show. The trade-off is that any shift in that housing affects every surface at once, so the precision of the mapping has to carry the entire display.

I am curious how the mapping was fitted to the second-story windows and the roofline. With a house that tall, getting the window cutouts to line up with the real openings seems like the fiddliest part of the process. Did that come together mostly inside the mapping software, or did it take repeated adjustments on site at night to nail the fit?

Since the custom facade artwork and the animation scenes were already built around this specific house, one variation worth considering is adapting that same mapped setup into a second holiday show. The hard work of matching the architecture would carry over, and the Luxedo projector and software setup would not need to change to give the house a whole new theme.

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