Dan Purgert wrote in news: snipped-for-privacy@djph.net:
I did not miss anything. The 'computer' he built was all logic gates, no cpu. But he has many other videos up. The guy makes them very well. He and his co-producers.
bitrex wrote in news:m_p2G.660915$ snipped-for-privacy@fx48.iad:
I still cannot believe you guys do not know about MAME.
I have collected game roms for years and have every game rom for upright video games you could name.
But recently, I noticed that they were also posting game console roms and processor emulations. Then I sw calculators and then computers!
A whole bucketload of computers from mainframes to minis etc.!
MAME, with all the roms, also has history sheets, pictures, PCB pics, cabinet pics, etc.
And a lot of the stuff runs.
So there are litereally Gigs of data to DL to get it all, but then, you can hunt up old PCs or old calculators or old home games.
Remember "Simon Says"? Emulated in MAME's catalog.
Remember PacMan? It is not 'similar code' it is 100% the exact game ROMs being ran on a perfect Z80 emulation. They have had years to debug everything, and each failed ROM meant more learning and fixing.
Even games that had sound on cassette tapes, and even the laser disc based games with over 500MB of disc data to add to the game ROMs to play the game on your PC.
Command line executable from the main developer:
As for interfaces: The mameUI64 comes with the mame executable built in.
I detected an error in the CRC video. He referred to the length of messages in bytes when he should have said bits. His example CRC16 could detect certain types of errors on packets of up to 32k-ish bits or 4k Bytes, not 32k Bytes.
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