On Oct 2, 2:29 am, Richard Dobson wrote in
Radium, >
> Your answers dem > > > Anyway, rather than waste time asking for such things, > > > people have figured out pretty much what those patches are, OPL3 > > > emulators and music players are dotted all over the net.
> > How did they figure out Creative Technology?s > > patches unless they were > > the ones who designed them?
> It's called "reverse engineering", you have to be ~really~ smart to do > it, and when it comes to things such as FM patches, > the procedure is (in > the absence of actual path data) to (a) know how FM > synthesis works > (b) understand the implementation you are using (i.e the OPL3) and > (c) change synthesis parameters until the sound matches > the one you are > trying to copy. So you need a good critical ear too.
From reading the above paragraph it seems like there is no way to figure out the exact mechanisms of the patches unless Creative Technology tells you. The 'reverse engineering' seems to involve lots of guess work and no exact answers. That's what is frustrating. You want something exact but know you can't have it.
> Yes but they don?t give info on how Creative Technology > > changed the OPL3 > > synth -- via patches -- prior to soldering it > > into their SB16 ISA cards. > > I hope this info isn?t necessary yet I fear it is.
> So you don't even know what a "patch" is? You hardly > understand how the > things works at all. It is not something they change on the chip prior > to soldering (not that sort of chip...), it is FM parameter > editing done > in software, typically using a "patch editor". Have you never ever > created your own patches for your FM synth? Another name would be > "preset" or even "voice". I fear you hardly understand the very > technology you are infatuated with! How could you understand the > information even if Creative Labs gave it to you?
So the patch is something that is completely software and not in the FM chip? I hope so but fear not.
Also...
...I try playing Creative Music Synth [220], through my so called 'karaoke voice canceller' -- which inverts the phase of one stereo channel [right or left] and then combines it the other channel -- which results in anything identical in both the left and right channels being removed. I get a mono of what was different in the left and right channels.
When I play Creative Music Synth [220] audio through the voice-canceller, it sounds more treble, sharper, brighter, warmer, and crisper than when I don't use the voice canceller.
I can get the same effect if I use Wavelab [or other audio software] to make a stereo recording of the MIDI audio and then invert the phase of the one [but not both] of the channels -- left or right ? and then I convert the stereo file to mono.
Whether I use the voice-canceller or Wavelab to cancel the central channel, the effect is the same ? the sound is more treble, sharper, brighter, warmer, and crisper.
Is it likely the differences I describe [e.g. the differences I hear when ?voice-canceling? the FM audio] is due to the FM signals themselves? I hope not but fear so.
Do these differences occur because that?s how the FM chip was designed? Is this because whoever designed the chip, decided for it to work this way? I hope not but fear so.
In addition, are these differences I describe due to the patches of Creative Technology? I hope not but fear so.