Potentially a new idea for storing information in time itself and thus a new memory chip.

The idea is as follows:

A signal of zero's and one's is sent across the wire.

The wire is connected with the device itself in a loop like fashion.

The device itself simply keeps repreating the signal.

Therefore in a way the information is encoded in "time" itself, as the bits travel across the wire.

Then when it's time to read out the memory, it reads the signal while sending it as well, and simply sends it to whatever requested it.

For writing it could simply start modifieing the signal as it repeats it.

So it's basically like an ethernet card connected to itself, constantly repeating a signal.

Except now it's done at a micro level, so instead of transistors there would be some kind of signal loop and read/write devices.

The longer the wire the more information can be stored.

So maybe it might be possible to store more information in this way because the wires could be thinner than transistors (?!?).

Bye, Skybuck.

Reply to
Skybuck Flying
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Some questions to answer to see if this idea has any merit is the following:

  1. What is the true speed of electricity ?
  2. How long would the wire be in nanometers ?
  3. Ultimately how much information could be stored in the wire ?

Additional questions:

  1. Can the electricity be made to flow slower in such a way that perhaps more information could be stored ? Or in other words: Does speed of electricity influence the ammount of information that can be stored, maybe not or maybe yes slightly.

  1. Ultimately: how much information can be stored in electricity, this is probably fluctuations related. How fast can electricity be made to fluctuate to signal 0 or 1.

So some formula:

MaximumElectricityFluctuationsPerSecond.

^ I guess that's what it's probably about, that's probably the end result. Simply one little number.

What determines this number is yet to been seen ;)

Perhaps it's the size of a signal electron versus the size of an atom of wire.

So perhaps the answer could be as simple as:

Maximum ammount of information that can be store in wire is: "electrons per atom".

Bye, Skybuck.

Reply to
Skybuck Flying

Using the spinning direction of a single atom might be to much to ask for.

However using 2 electrons to signal 0 or 1 might be possible.

Or maybe electrons can have negative and positive charge ?

I am not sure what negative or positive is in relation to electron is it the way it spins ?

Maybe it has anothing to do with electrons.

But more electrons = more power more voltage and stuff like that.

So the minimum is probably two electrons per time.

One electron per time = 0 Two electron per time = 1

Which should be enough to establish a binary system across the electron stream.

Bye, Skybuck =D

Reply to
Skybuck Flying

This is also a nice idea for a weapon in a game:

"The electron stream blaster" ! ;) =D

or

"The electron blaster".

or a real weapon like a television crt on steroids:

"The electron cannon"

The visualization of it would be like a super super super super shotgon firing millions of little projectons onto the target.

Like a scattered/noisy wave of light/particles/electrons which might also heat up the entire air along it's path giving off an incredible glow.

Like a super beam of light.

Then hopefully totally disintegrating/vaporizing the enemy/target.

Or perhaps something else happens, the information which is stored in the electrons and atom of target is disrupted and thus it should disintegrate or overload... maybe it will explode or glow in a horrible death ;) :)

Or maybe it/all the atoms will fall apart.

Maybe the huge electron stream has micro/quantum-effects where suddenly the gravity/attraction between the atoms is negated, it's no more existent and the target disintegrates once again... it simply falls to the floor... like a melting terminator from terminator 2 but even faster... like ashes or so ! ;) =D or just melting is good enough ;) :) =D

Bye, Skybuck =D

Reply to
Skybuck Flying

It would then become known among gamers and perhaps military personal as:

"The melt gun".

So might as well call it a:

"Melt gun".

This should be an easy effect to implement in games...

All the verteces of the 3d models/polygons slowly fall to the ground ! ;) =D

Ofcourse "easy" is just theory... doing it well will probably require some nice algorithm to make it look a little bit more special like wobbly effect... not everything melts at the same speed... geometry shaders/vertex shaders should be able to do this effect by now in realtime ! ;) =D

Bye, Skybuck =D

Reply to
Skybuck Flying

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"With light taking around 2.5 seconds for a round trip to the Moon, and using terahertz pulse rates, the beam had a capacity of several trillion bits. This made it both the longest delay line and the highest capacity memory of any sort available at the time, although of course the apparatus only worked when the Moon was above the horizon."

:)

--

John Devereux
Reply to
John Devereux

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"With light taking around 2.5 seconds for a round trip to the Moon, and using terahertz pulse rates, the beam had a capacity of several trillion bits. This made it both the longest delay line and the highest capacity memory of any sort available at the time, although of course the apparatus only worked when the Moon was above the horizon."

Ok lol.

When can we buy one ? ;) =D

Maybe we should be launching more reflectors into space ! ;) =D

Or maybe we can find something else in space to reflect beams off ! ;) =D

Then we only need some more lasers ! ;) =D

Bye, Skybuck =D

Reply to
Skybuck Flying

Delay line memory, ancient history. But electrical delay lines can't store much data. Early computers used glass, quartz, and mercury delay lines. Read up on computer history.

John

Reply to
John Larkin

It's been done.

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--
www.wescottdesign.com
Reply to
Tim Wescott

Delay lines are so 50's.

First, you want to transmit your data as entanged holograms:

Physicists Produce Quantum-Entangled Images

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then you use "slow light"

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to delay one of the images:

NIST/Maryland Researchers Demonstrate 'Quantum Data Buffering' Scheme 'Delayed Quantum Image' Potentially Useful for Quantum Computers

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Now this is the part that really blows me away: "The correlations between the two entangled images still occur but they are out of sync. A flicker in the first image would have a corresponding flicker in the slowed-down image up to 27 nanoseconds later."

Eric

Reply to
EricP

This is not a "new" idea by any means. Delay-line memory was invented shortly after World War II.

Doubtful.

--
Dave Platt                                    AE6EO
Friends of Jade Warrior home page:  http://www.radagast.org/jade-warrior
  I do _not_ wish to receive unsolicited commercial email, and I will
     boycott any company which has the gall to send me such ads!
Reply to
Dave Platt

" Maybe we should be launching more reflectors into space ! ;) =D

Or maybe we can find something else in space to reflect beams off ! ;) =D "

Here is an idea:

Reflect beams off of satelitte solar panels.

They might even be stationair and provide consistency.

Those closer to earth and bigger so might be easier unless they move somewhat irreggularly, sometimes they might fire their engines to correct their paths/height and such so maybe needs to be compensated over time...

I guess my nightly observation might have been helpfull and usefull for something after all ! ;) =D

Bye, Skybuck.

Reply to
Skybuck Flying

We used to range the moon using a psudo random pulse train that lasted longer than the round trip. After that, Doppler took over and added or subtracted the range. This was actually used in a VLBI experiment at MIT. The devices used were alsep's.

Greg

Reply to
gregz

.. snip ..

And at 71 milliseconds round trip, theoretical capacity of 1.6 terabits a transatlantic cable like TAT14 stores around 14 gigabytes worth of data.

The internet as a whole transmits 100+ times as much data as this in a busy moment (rough estimate), and the average round trip is slightly longer; around 90 ms.

It is still only around 2 terabytes worth of data in transit.

-- mrr

Reply to
Morten Reistad

Well if you look at it that way "as information in transit".

Than light and perhaps radio waves is probably the superior way of transmitting information and perhaps even storing information.

Since the whole universe is now "leaking" into the eye's of the likes hubble telescope and such ;)

And apperently there is a whole lot of information coming in from the stars ! ;)

Via light and radio.

Ask SETI how they are doing with that ;)

Apperently they need huge ammounts of processing power to try and cut through the noise (?!?).

So is it really noise or is it simply a decoding problem ;)

Our eyes seem to receive lot's of information from the stars just fine ;)

But for some reason we still don't receive ET LOL.

Bye, Skybuck.

Reply to
Skybuck Flying

Superior, until you consider the question of "power expended per bit stored, per amount of time." Once you take that issue into consideration, you find that the approach you're proposing is very, very expensive.

The "path loss" for radio transmission over these distances is huge... that is, you get back only a very tiny fraction of the power that you transmit, and that means the signal-to-noise ratio is lousy, and

*that* means that you have to stick to very low data rates in order to be able to decode the signal correctly. You simply can't put very many bits "into the pipe" between here and there and back again.

Moonbounce transmission using moderate amounts of power (say, 100 watts or so) and modest antennas (e.g. a long Yagi you can afford to mount on a house roof) is certainly possible - amateur-radio operators do it frequently. However, the data rates are very low.

To get higher data rates, you need huge antennas and *lots* of power... and if you shut down your system for even two seconds, you'd permanently lose all of the data in your "recirculating pipe".

Compared to a $5 USB flash-memory stick, it just doesn't do very well in the budget department.

--
Dave Platt                                    AE6EO
Friends of Jade Warrior home page:  http://www.radagast.org/jade-warrior
  I do _not_ wish to receive unsolicited commercial email, and I will
     boycott any company which has the gall to send me such ads!
Reply to
Dave Platt

Hi,

In the image of their setup on that page, their "entanglement generation block" is similar to a conventional beam splitter, which as shown in the diagram creates one rightside up and one upside down image. This can be explained by simple wave based ideas of light, so then if they increase the path length for one of the images it will take longer to measure it than the other path. In fact it kind of disproves the idea of instantaneous spooky action at a distance and just shows its a wave based phenomenon not dependent on instantaneous changes of state of photons far away.

cheers, Jamie

Reply to
Jamie

This "idea" is so old, that you were not even a gleam in your mom's eye..

Reply to
Robert Baer

Skybuck Flying schrieb:

Hello,

it is not a new idea, this was used many decades ago, also with ultrasonic waves in glas or metall wires. It is no random access memory.

Bye

Reply to
Uwe Hercksen

I have invented exactly the same idea ~18 years ago when thinking about a way to extend memory of my Amiga. In fact it is similar to a mercury-based delay line memory. But when you try to estimate how much would be its capacity and power requirements (higher capacity => higher frequencies are needed => a perfect antenna), then it turns out to be a totally obsolete technology. Memory chips are simply better.

Piotr Wyderski

Reply to
Piotr Wyderski

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