Tim Wescott expounded in news:md-dncuBCcOZIcjQnZ2dnUVZ snipped-for-privacy@web-ster.com:
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I think we are working at different objectives.
To make it clear, I want (ideally) a circuit where I can put in 3 volts, and get 1.0986 volts out. I.e. ln(3).
I really don't get/need the insistence on ln(1volt).
I don't need to operate near zero, or go into negative numbers. I simply plan to deviate near 3 volts and take whatever ln(x) will give me there and manipulate that result. My polynomials work comfortably with values near 3.
Remember, I am not using an analog computer technique to compute a numeric result in the sense of artilary aiming etc. I am interested in the polynomial response, however.
In order to work out some chosen polynomial f(x) in analog realtime, it happens to be convenient to work with logarithms, practical issues aside (as Phil has mentioned). Exponents can then be added/multiplied/divided using the usual op amp techniques.
So to compute f(3), I simply want to input the number 3, which just happens to map to 3 volts. The fact that the value is in volts is of no consequence to the polynomial that will be computed.
The inverse of ln(3) is simply 3. It doesn't bother me if that also maps to 3 volts.
I think you're too focused on the units in the result (see below).
I'm simply looking for the value of 9 volts, when vin = 3, when f(x) = x^2.
Remember, I'm not concerned about the physical units of the result as one might be in a true analog computer simulation.
I am simply inputing an instantaneous audio signal level and sculpting an amplified result, according to a chosen polynomial. Yes, this is non-linear.
Why? Because I want to apply a non-linear polynomial to determine the amplifier's response. For normal audio, this is foolishness. But for distorted electric guitar signals, the right polynomial might result in golden tone (tube-like or hopefully even better).
It's hard to put tone into units. ;-)
Warren