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This code is.... pure genius. They should further improve it thusly: /* INPUT * a - a float * b - b float * RETURN * a float based on some operations on a and b * * GLOBAL VARIABLES USED * None * LOCAL VARIABLES USED * None * FUNCTIONS USED * None * * REVISIONS: * V1 - Dec 12, 2001, initial code * V1.01 - Dec 15, 2001, changing stuff around after code review * V2 - June 9, 2003, user reported bug, fixed * V3 - May 17, 2004, increased speed by 10x */ float add(float a, float b) { return (a + b); }