I'm trying to put all ISRs in RAM[*]. Unfortunately, depending on the code, arm-gcc could call some system functions that are located in Flash.
For example, if I use a switch statement, the compiler calls a piece of code of system libraries (that are in Flash) that use a table lookup to manage the switch.
Is it possible to force arm-gcc to avoid calling system functions from ISRs, so it can be executed completely in RAM?
[*] This is why I need to erase/write Flash memory and during these operations the Flash can't be read and code in Flash can't be executed.
By "system functions" do you mean gcc built-in functions from libgcc?
Or functions from /usr/lib/*whatever*?
If you're talking about libgcc, that's not what most people mean when they refer to "system libraries".
No, I don't think there's any way to prevent gcc from emitting calls to functions provided by libgcc. However, you should be able to put the ISR code in a separate file and link it statically with libgcc, and then locate the resulting object file's code in RAM. Alternatively, you could just manually tweak your linker script to place the specific libgcc functions used by your ISR functions in RAM.
Using ISRs to program flash seems pretty strange...
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at I am a jelly donut.
There is, AFAIK, no way to force this. It is not normally a problem as ISRs should generally be as short and fast as possible.
For functions that must be run from ram, don't call other functions unless it is unavoidable. And when you do, mark those functions as being in the RAM section, or as __attribute__((always_inline)). This doesn't work for language support functions - you avoid these by avoiding using such language features (such as division or software floating point).
Note that you can't use ISRs during flash operations unless the vector table is also moved to ram.
While you are erasing or writing flash, it is usually easiest to simply disable interrupts. If you really need an interrupt or two running, disable all but the critical ones and make sure these are short and fast.
Or "language support functions" or "language support library functions". These are functions that are there to make the language work, rather than part of the standard library.
I always try to keep the ISR short, simple and fast. However a simple switch statement (a different way to write a sequence of if statements) is compiled in assembler code that uses "libgcc functions".
And usually I don't call functions directly from my ISR (it's gcc that calls its libgcc functions).
Only a few times I need to call functions from inside the ISRs. It usually happens when I want to create a sufficiently generic low-level driver.
For example, consider a UART driver. Most of the time I push the received bytes in a FIFO buffer during ISR. The mainloop polls the FIFO buffer and pop byte by byte and process them. However I sometimes need to process bytes as soon as they are received, so in ISR. For example, because the frame is addressed and I need to receive the frame only if it is directed to me (maybe because a frame addressed to another node could be much longer than the frame I can manage). In order to have a generic driver, the application calls a uart_set_callback(). In this case, the driver calls the "user" callback function when a byte is received, *during ISR*.
Another example is an ADC driver that I wrote some time ago. I had 20 analog signals that I needed to convert in 4 different states, depending on the ADC value and depending on the configuration of each signal.
switch(signal_conf[signal_idx]) { case CONF1: if (adc_value < 100) signal_status[signal_idx] = ALARM; if (adc_value < 200) signal_status[signal_idx] = IDLE; if (adc_value < 300) signal_status[signal_idx] = SABOT; if (adc_value < 400) signal_status[signal_idx] = SABOT+ALARM; break; case CONF1: if (adc_value < 150) signal_status[signal_idx] = ALARM; if (adc_value < 250) signal_status[signal_idx] = IDLE; if (adc_value < 350) signal_status[signal_idx] = SABOT; break; ... }
In order to have a sufficiently generic ADC driver, the application calls adc_set_callback() and the ADC ISR calls this "user callback" when a new sample is available.
Or switch statements...
I know.
I'm trying to use MCU Flash to save some non-volatile configuration parameters. The user can change the configuration when he wants. At this moment, the Flash must be erase/written, however the device should work as usual.
Can you give an small example here? That sounds very strange. gcc can use a variety of tactics for switch statements, including jump tables, calculated jumps, sequences of conditional tests, and binary trees of conditional tests - and combinations of these. But I can't think of any situation where it would use a language support function (at least, not on an ARM).
(I've snipping most of the rest of the post, because it all sounds sensible enough. Just remember that if you set callback functions, these also need to be short, in ram, etc., according to need.)
You may be asking the impossible here. Flash writes are usually quick, and can often be squeezed in by disabling most interrupts. (DMA on things like UARTs can help give you more leeway here.) But erases take time. Many devices allow erase suspend, which is one possibility for dealing with things that /have/ to use flash while you are trying to do an erase. It can be messy and fiddly, and regular erase suspend can reduce the erase/write lifetime of the flash. And of course many devices have separate flash planes, letting you read from one plane while the other is being erased or written.
But if you have a single plane flash device, and need to erase (rather than just writing in a log structure), and need to run normally while erasing - there might not be a good solution at all. A small serial
That refreshes my memory! But I didn't get an example then, and haven't got one now. What sort of switch situations are you seeing calls to language support functions?
This all started back in 2009. For the stated minor savings in code space vs all the headaches it causes I think there should be a specific switch to override this. Maybe there is.
So we are talking about Thumb1 code - a mode that has been outdated for many years, and is almost certainly irrelevant to the OP's question? (Thumb1 is very different from Thumb2, used by the Cortex-M devices.)
And perhaps it only applies to PIC - position independent code, another rare feature in this kind of microcontroller? It is common to use "-Os" optimisation flag, so if that enables this type of switch implementation then it will turn up more. (Personally, I use -O2 rather than -Os on ARM - it rarely makes code much bigger, but often a good deal faster.)
Still, while I have not seen it myself in switch code, it is always possible for language support library calls to turn up in odd places when compiling code. On many targets, especially when optimising for space, they can turn up in things like function prologues or epilogues.
I don't know if my compiler generates Thumb1 or Thumb2 (or a mix of) code. Anyway I remember the libgcc function that is called is __gnu_thumb1_case_uqi.
Since the Cortex families, there have been no ARM devices that support only Thumb-1 or mixtures of 32-bit ARM and Thumb-1. The Cortex-M are all Thumb-2. The Thumb-1 instructions were all 16-bit, while Thumb-2 supports those same 16-bit instructions plus a number of 32-bit instructions (eliminating the need for 32-bit ARM instruction set.)
There is, as far as I can see, some inconsistencies as to whether the "Thumb-1" refers to the 16-bit instructions and "Thumb-2" refers to the
32-bit instructions, so that Cortex-M devices support Thumb-2 and Thumb-1, or whether "Thumb-1" refers to the instruction set consisting of only 16-bit instructions while "Thumb-2" refers to the instruction set consisting of a mix of 16-bit and 32-bit instructions (where the
16-bit instructions are, conveniently, the same as in "Thumb-1"). Adding to the confusion, the details of the instruction sets and the supported instructions varies by ARM architecture generation and details of the device.
Your compiler supports them all - though gcc 9 will deprecate some of the older ARMs. What is important to know is the type of core you have on the microcontroller, and make sure the compiler flags match it.
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