Us Part 2...what's the fastest speed the agent can run where the rabbit can still escape ?
Oh...yeah thanks for that.
Well...I have the rabbit escape at an azimuth of 259.25649 when the agent is at an azimuth of 535. And so the rabbit got out at a azimuth of 619.25649 relative to the agent .
So the agent got around 1.48611 loops but needed to get around 1.72016 loops to catch the rabbit with this systematic method...
Okay...I have the radius at 10 so the arc distance around the circle is
62.832 . Divide by a agent rate of 4 and that's 15.708 time units for the agent to go 360 degrees around the circle. So the agent went 535 degrees in
23.3438 time units. But the agent needs to go 619.25649 degrees (or 1.72016 loops) in 23.3438 time units. Okay...1.72016 loops
* 62.832 circle arc distance = a distance of 108.0811. Rate * Time = Distance so Rate = 108.0811 / 23.3438 or a rate of 4.6300 . Tie goes to the runner...
But now does the rabbit make the same path with this systematic method ?
Since the agent is moving around the circle faster...the rabbit is making directional changes at a quicker pace even as the rabbit speed stays the same. Well the rabbit speed is slower relative to the agent at 21.5983% verus the previous 25%...so I have to change the rabbit distance (per degree of agent arc distance) in the KBH Code to 0.037696233 and run the code for the answer.
And now the rabbit gets out at an agent azimuth of 786 degrees or 2.18333 loops...but the rabbit gets out at about the same spot as before.
So I'll just conclude that the rabbit always gets out no matter what the agent speed ? Or try a slower agent speed ?
I change the rabbit distance (per degree of agent arc distance) to
0.049570229 and the rabbit gets out at an agent azimuth of 468 degrees. And beginning here the exit coordinates are different than the previous two...
Okay change the rabbit distance (per degree of agent arc distance) to 0.06 and the rabbit gets out at an agent azimuth of 238 degrees.
Okay change the rabbit distance (per degree of agent arc distance) to 0.07 and the rabbit gets out at an agent azimuth of 171 degrees.
Change the rabbit distance (per degree of agent arc distance) to 0.10 and the rabbit gets out at an agent azimuth of 108 degrees.
Change the rabbit distance (per degree of agent arc distance) to 0.20 and the rabbit gets out at an agent azimuth of 51 degrees.
Change the rabbit distance (per degree of agent arc distance) to 0.30 and the rabbit gets out at an agent azimuth of 34 degrees.
Change the rabbit distance (per degree of agent arc distance) to 0.40 and the rabbit gets out at an agent azimuth of 26 degrees.
Change the rabbit distance (per degree of agent arc distance) to 0.50 and the rabbit gets out at an agent azimuth of 21 degrees.
Change the rabbit distance (per degree of agent arc distance) to 0.60 and the rabbit gets out at an agent azimuth of 17 degrees.
Change the rabbit distance (per degree of agent arc distance) to 0.70 and the rabbit gets out at an agent azimuth of 15 degrees.
Change the rabbit distance (per degree of agent arc distance) to 1.00 and the rabbit gets out at an agent azimuth of 11 degrees or less.
Change the rabbit distance (per degree of agent arc distance) to 10.00 and the rabbit gets out at an agent azimuth of 1 degrees. So each time the agent moves 0.174533333 the rabbit moves 10.00 ! So here the rabbit speed is
57.2956 times the agent speed instead of the given rabbit speed of 0.25 times the agent speed.
Part 2...what's the fastest speed the agent can run where the rabbit can still escape ?
The fastest speed...not relative to the given speed...that the agent can run...with the rabbit still escaping...is...the smallest possible speed greater than zero ?