Been messing around with one of those tiny RISC-V hobby boards that drives a monitor straight over VGA, and it's got me thinking. The whole thing runs on a chip that costs less than a coffee, with barely any memory, so the games use just two colors per line. You can swap the palette as each scanline draws, which some people use to fake extra colors with dithering. It looks wild in motion, kind of like old Mac games or early handhelds.
Here's my question though. Does the extreme limitation acutally make games better, or do we just enjoy them because they're impressive given the hardware? I played a little shooter demo someone wrote and honestly had fun, but I can't tell if that's the gameplay or just my brain rewarding the cleverness. I keep going back and forth. Part of me thinks constraints force better design, like how poetry rules make you pick stronger words. The other part thinks I'd get bored after a week and want sprites and real audio. Where do you all land? Is there a point where 'less hardware' stops being charming and starts being an obstacle, or does it never wear off for you?