Whole living room lighting synced to the television

Oct 26, 2026 Last reply: 8 hours ago 2 Replies
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The idea behind this project is one of those simple-sounding ones that turns out huge: instead of lights that just sit pretty in a corner, the maker built a room-scale ambient installation that follows a flat-screen television, so the picture spills out onto the walls, the ceiling and everything standing in the room.



Putting it together clearly took a stack of fixtures. A glide light sits alongside the screen, smart bars wash light down under the TV stand, and two vertical LED bars run up the left and right edges of the display. Overhead there is a strip tucked into a 3D printed chandelier, plus a suspended oval halo piece holding both a ring of light and an orb at its center. The maker also 3D printed a WLED controlled plant called LuxPlant, a floral lamp that lights up stands on the floor toward the lower right, and under-cabinet lighting below the white drawer unit rounds out the lower zone.



What stands out to me is the color logic. The maker chose complementary and adjacent colors so vocals and synth read as separate layers, with blue marking vocal impacts and warm orange, red and pink hues carrying the synth, while the on-screen visual puts the kick drum in orange. Even the odd-sounding mode is deliberate: when the display goes monochrome black and white, every synth note gets its own saturated color. The whole rig adjusts color, intensity and flashes against the on-screen action, moving through purple, teal green, deep pink, bright white and orange.



All of this runs on lightlink, software the maker wrote as well. Knowing that, the fixture list looks even more impressive to me. One thing I keep wondering about: whether the moments where the colors seem to clash are intentional choices or something still being tuned.


Splitting the synth and the vocals into warm and cool families seems like a really smart call. My eye can follow one layer without losing the other, and the monochrome stretch where each synth note takes its own saturated color gives the room a second visual language. The trade-off is that a palette built around meaning probably reads as mismatched to someone watching with the sound off, and to me that is a fair price for this level of storytelling.

One idea for this build: drive the orb at the center of the halo chandelier on its own channel, apart from the ring around it, so the two can move against each other. That would add some depth to the ceiling zone during busy passages. Since the software the maker wrote already runs the whole show, adding one more channel for that orb seems like a small job for a noticeable payoff.

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