Another woman and I played it. She figured out most of the bloody mazes since she was still at home rearing rug rats. After we finished the game, she bought a set of tinkertoys and recreated the whole game map. She took a picture before her sons demolished it but a 2D pic didn't do it justice. The mazes were a bitch.
Well, I tell you. When the game hit our department, about a dozen bit gods stopped all work. It was install on a Friday. When I came in Monday morning, every single one of them was red-eyed, bushed, and weary from working on the "bug" all weekend. They did not sleep; I think they ate. I'm amazed that they managed to find the bathroom.
IIRC, the last point couldn't be found and they spent 12 hours f****ng around trying all kinds of things. Then a guy, /CDO, typed the command SET ADDRESS BREAK which caused the monitor (a.k.a. kernal to you Unix types) to stop when a certain location was written. Then they looked at the code with DDT and finally figured out how to get the last point. Only a Real Bit God would take this approach. The same /CDO finished up the project by writing a script that would do the whole game in the fastest way without a wasted move.
And that, boys and girls, is how software development should be done...especially the piece about documentation.
/BAH