Its NOT rocket science , only computers ..

Mar 06, 2007 2 Replies

PSRAM needs a 17th bit in the data path .



It SBZ , but when the end of the low



level code comes along , the clk



to the PSRAM unknowningly clocks



a different address !



The CPU need not waste time "RETURNING" subroutine ! Its transparent RETURN .


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I program low level primatives ,



ussually 16 ,



then higher level "midlevels" ussually 16K .



My 16 , low level "primatives" dont RETURN



subroutine , they use a JUMP table to



go directly to the next Primative , using



an indirect JUMP thru the jump table .



Its very clever and much faster than



anything you get with C++ !



Have you noticed , they will not make



this , even in the mature IBM PC !



all the memory pays a big $$ .



There is a burst mode , but no way



to nix the delay of re-addressing !



and it only takes 1 extra bit !



I could emulate it using parity RAM ,



but it would still waste a ram location ,



cause id have to read that DATA location .



They wont make it !!



At very low speeds , i'd use a EEPROM , serial , id only clock it at "cell" edges . I.E. , i would clock EEPROM at 1/16 the rate , and EEPROM is flashed to all "highs" . If my Primative needed more than 16 bytes , the EEPROM would be missing that High . This allows a tiny 2KB EEPROM to do much larger SRAM banks , since its only clocking 1/16 th .


Ultimately , buying the SRAM is the hassle , i need 1000 1MB SRAMs ...


Im doin ARM 144 pin CPU's ...



I thought the 145 pin ones were better.

I've got a bunch you can have. They are vintage parts now so I am afraid they will be $50 a pop.

Ian

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