SDCC Optimization methods

Hello All,

I'm currently writing an application using SDCC. At present I am finding the compiling quite bloated - the .hex files seem to be quite big.

I started out with a code size of 1500 bytes and have managed to reduce this down substantially to 900.

Is there anything else I can do?

Does anyone know any ways to condense the code?

Are there any compiler options that will help?

Many thanks in advance.

Richard

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richard_l
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Sorry, should have said I'm developing PIC code...

Regards,

R. snipped-for-privacy@latter.dem> Hello All,

Reply to
richard_l

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