the only input you need is acceleration. Integrate once to get speed, then again to get distance. Of course, the devil is in the detail :-)...
Chris
the only input you need is acceleration. Integrate once to get speed, then again to get distance. Of course, the devil is in the detail :-)...
Chris
The weight of the car is not part of the above calculations.
Use a 3D accelerometer so that you can calculate the true vector and eliminated errors due to body roll and pitch. Gain and offset erros in the accelerameters will accumulate over time, making velocity (and distance) calcs more and more inaccurate.
Oh, and don't cross-post so much and you wont have to look at so many groups to see the answers ;-) Bob
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