PXA255 Good Emulator Wanted

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I am using a JTAG based emulator, but as I could see the JTAG emulator
can not give what we want when we are looking for very complex bugs,
it has a limited trace buffer and we can not set watch pointers,

The conclusion is that we have to have a better tool, but it is being
difficult to find something out there, what amazing me, because the
PXA is largelly used.
I thought in using a logic analyzer, but our cache is ON and how can I
say what is being executed inside the cache ?

The tool I am looking for should:

1) Work with Xscale PXA255 processor.
2) Capability of save a large trace buffer and I should be able to
qualify what should go to the buffer.
3) Work like a logic analyzer, so I can have complex trigger and I can
also set watch pointers.
4) Must not change the software timing. No changes in the software
must be done.
5) Should work with the cache turned on and show what is being
executed inside the cache.

I appreciate any answer and Thanks for your attention.

Re: PXA255 Good Emulator Wanted
Dreams are wonderful things, aren't they.

I've been in the embedded business for about 25 years, working for one
of the major emulator and logic analyzer vendors, for 23 of them.
There are many reasons that such a tool is not available, and probably
never will be...

See below.

Jose Luis Marchetti wrote:
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Towards the end of the days of full-function emulators this was one of
the biggest problems. The reason that the cache is inside the
processor is because of speed. There is no known way to get full-speed
visibility into the cache. For a while, about 15-20 years ago, some
manufacturers would build special 'bondout' chips that gave visibility
into chip internals, but those were for much slower chips, such as the
original 8051, running at a few MHz.
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This is what LA's do very well

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Again, an LA would do very well

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In a processor with enough visibility, this can work

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I don't know where you're from, but they must have some great
pharmaceuticals there! See above.

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Other things to think about:

--Even if you could turn the cache off, without penalty, there would
be problems setting 'watchpoints'. The memory bus can connect to ROM,
SRAM, and SDRAM. The cycles for each of them are very different. If
you wanted to set a watchpoint on an address in SDRAM, the 'emulator'
would have to be able to break that address into Row and Column
addresses, and know the timing of the SDRAM so that it could capture
just accesses to a specific address or set of addresses. To do this it
would need visibility into the internal registers where the SDRAM
parameters are stored.

-- There are, generally, no new emulators being made. When my company
got out of the emulator business, it was costing about $1.5M to $2.5M
for each new emulator. Emulator sales are tied to design starts, not
total chip volume. If we could sell 100, then we would have to add
$15,000 to $25,000 to each one, just to cover development costs. What
happened was that the number of design starts per processor continued
to drop, so sales dropped. Each new processor requires a new design
start, even within a family. There are new buses to support, new speed
grades, changes in timing, more (or fewer chip selects). There was
some design reuse, but the costs were still astronomical. Once the
speeds got above 100MHz, it became impossible to build emulators at all.

--Some members of the ARM family have built-in 'real-time' debug
ports. If I remember correctly, it's called the Embedded Trace Module
(ETM). I don't believe that Intel has chosen to implement this in any
of its ARM-based processors. ETM provides code tracing and some
limited watchpoint capability. Properly done, it removes the need for
an emulator.


Re: PXA255 Good Emulator Wanted
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Thank you very much for your explanation, it was very usefull.

We started to evaluate a called Sophia Full Ice Emulator and I will
let all know if it is really a full Ice Emulator for the PXA255.

What I do not understand is:

PXA maybe is today the most popular processor for PDAs.
How People debug really hard bugs ? I and other senior engineer are
trying to find a bug for more than 2 weeks. We have to insert log code
or track code trying to get it, but the OS has tasks, MMU, etc ... and
most of the times the JTAG buffer can not show anything.
Other thing: this processor has a lot of registers, what make it fast,
but when debugging, you do not know what is happening some
instructions ealy in the trace buffer.

This amazings me.

Thanks again

Re: PXA255 Good Emulator Wanted
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Using the same techniques as one uses for debugging "really hard" bugs
in other black-box systems like PCs. ICEs are practically unheard of
for fast 32-bit microcontrollers.

Re: PXA255 Good Emulator Wanted
snipped-for-privacy@larwe.com (Lewin A.R.W. Edwards) wrote in message
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What are those techniques? Is there any good source for that ?

We just found the bug, so I can try to see if those techniques could
help us or not.

The bug was:

At one point the OS was calling a function that was flushing the cache
and after invalidating the cache. The problem happened when an
interrupt happened between the two actions ( flush and invalidate ).
When the interrupt happens exactly there ( I am talking about few
assembler instructions ) it start to use the cash again, but when it
returns the cache get invalidated.
The behaviour after that was totaly unpredicatable.
Just disabling the interrupts in this function solved the problem.

The bug was found just reading the source code.

I am wondering if even with an full ICE emulator this bug could be


Re: PXA255 Good Emulator Wanted

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A full ICE, if available will give you more visibility. You still have
to know what to look for. There are a variety of tricks that people
use in debugging. Most of the involve leaving 'breadcrumbs' behind.
This means writing values out on a bus, or into memory, at appropriate
points in the code, then looking at the log and determining what
happened just before the failure.

Becasue any ICE will probably require you to turn off the cache, I
doubt that it would have helped.


Re: PXA255 Good Emulator Wanted
On 25 Aug 2004 12:08:03 -0700, snipped-for-privacy@yahoo.com.br (Jose

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Experience ?

Actually you gave the key information in your first post - CPU cache
and very very hard to find. Out of my experinece I would have examined
the code design for spots where being interupted could cause problems.
If you flush the cache, this obviousely is the case. I know, after
knowing the cause of a bug it's always obvious and easy to spot on it
but still.

Genrerally I found these two kind of problems the most difficult to
track down:

a) memory corruption - with freeing an area twice being on top of the
hit list :-)
b) issues bound to code getting interupted which should not.

a) is easy to catch by replaceing malloc and free with your own
debuging library keepting track of what got allocated and freed where.
Fairly hard to debug though if you don't have this option. Even if I
have to use other peoples libraries which can't be patched with regard
to malloc and free I still use my own versions if I run into such
problems and if it's only to be sure the corruption did not have its
sources in my code. Obviousely this kind of bug only happens with
systems using malloc and free for memory management. Most often only
true with "fater" embedded designs - and of course with PC software.

b) The only good way I found so far to fight this kind of errors is
code review with focusing on which functions change things that are
also changed in irq routines (data in the widest sense shared by both
kind of code). If you do this consequently such bugs are soon found.
If not, you can start adding marks to shared objects to get a clue
what was last changed where when looking at a crash dump etc. I
somtimes use "allocation" and "dealocation" counters or tickers or
even store a string within such an object showing by which module it
got "alocated" or "dealocated" (in the widest sense of course). After
having to chase down a bug like you did now. I recomend you now to
think if you have other spots in your code where being interupted
could cause problems and review them in odred to see if they are
protected against interupts. In other words, if a bug is found, it's
always good practize to generalize the bug and then try to find those
spots which match the same pattern and check if a similar bug could be

Just my 2 of course


Re: PXA255 Good Emulator Wanted
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Thanks for your answer. Yes we use those things as well. The problem
with this bug was that nothing was making sense. After the problem
happens I looked into the data structures in memory and they do not
make any sense. But I could track that was not a crazy pointer
overwriting the area too. We moved the data area from one location to
another, we separeted them with several zeros before and after, and
they never got corrupted. We placed checks in the stack.
We were also spreading log code, but nothing was making sense. The OSs
where the problem is located is not our code so we do not know it
100%, this is other factor that made things difficult. For example you
correctly asked me to look into similar problems that I maight still
have in the code, but I have to answer you, I do not have a clue, I do
not know the code ( very big code ) this will demand alot of time to
look for that, but I think you are right.
But in one monday I said, I will build a flow chart of the part of the
software where I see the problem happening often and them place more
log code. When I was building it I saw the problem and as you said,
now looks easy to spot it, but took about 3 weeks of 2 senior Software
My original question is still here. I do not like to write log code, a
good emulator should do that for me.

Simple does not make sense for me.


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