I am designing a game that requires three players to wirelessly signal a central unit whether their 'buzz in with the answer' button is pushed. I had great success modifying Radio Shack wireless doorbells because they have three different channels with three different carrier frequencies. Unfortunately, when two players 'buzz in' nearly simultaneously, the signals interfere with each other and I can't properly detect them. I also tried using commercial TV infrared controllers and receivers but, if two players buzz in nearly simultaneously, the signals again interfere and the receiver gets confused. I tried using a Holtek encoder-decoder scheme but, again, if two players buzz in nearly simultaneously, the signals interfere. Any suggestions?
Jeff Schwartz